Estudantes do ensino básico como desenvolvedores de jogos digitais

Authors

  • Fernando Celso Villar Marinho Universidade Federal do Rio de Janeiro
  • Miriam Struchiner Universidade Federal do Rio de Janeiro

Keywords:

constructionism, game design, learning by design, science and mathematics education

Abstract

The idea of having students as main actors in game design is not new. Papert's (1993) constructionist approach  has  been  revisited  by  many  authors  such  as  Dondlinger  eStudent  (2007),  Squire  (2003), Aguilera eMendiz (2003) e Kafai (1995;2005;2006). The constructionist perspective is considered to be   viable   as   long   as   technology   advancement   has   provided   children   access   to   digital   game programming  (RESNICK,  2007)  and  it  is  also  adequate  for  game  development  because  the  student becomes  thecenter  of  the  learning  process. In  this  paperwe  present  evidence  to  suggest  that  the teacher  plays  a  strategic  role  in  proposals integration  of  digital  game  development  with  curricular practices  in  Science  and  Math  education.  During  game  development,  concepts  from  different disciplines  were  revisited with  student’s  attention,  whowere  engaged  with  the  challenge  of  solving complex problems.

Author Biographies

Fernando Celso Villar Marinho, Universidade Federal do Rio de Janeiro

Doutorando – NUTES/UFRJUniversidade Federal do Rio de Janeiro – Colégio de Aplicação

Miriam Struchiner, Universidade Federal do Rio de Janeiro

Doutora em Educação – Boston UniversityUniversidade Federal do Rio de Janeiro –NUTES

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Published

2014-02-16

How to Cite

Marinho, F. C. V., & Struchiner, M. (2014). Estudantes do ensino básico como desenvolvedores de jogos digitais. Em Teia | Revista De Educação Matemática E Tecnológica Iberoamericana, 4(3). Retrieved from https://periodicos.ufpe.br/revistas/emteia/article/view/2221

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Section

ARTIGOS