The impact of games on higher education
exploring new frontiers in technology teaching
DOI:
https://doi.org/10.51359/2177-9309.2024.264090Keywords:
Educational games, Systems Analysis and Development, Interactive learning, Team collaborationAbstract
This experience report explores the use of games as a pedagogical tool in the undergraduate course of Analysis and Systems Development (ADS). The research was conducted at a higher education institution and involved the implementation of games at the beginning of the course, with the aim of evaluating their impact on student engagement, technical skill development, collaboration, and academic performance. Data were collected through observations and academic performance analyses during the course. The results indicated that games significantly increased student engagement and motivation, making classes more dynamic and attractive. Additionally, they facilitated the development of essential technical skills, such as programming, refactoring, applications in a programming environment, system prototyping, and concepts for the use of object-oriented modeling. The promotion of collaboration and teamwork was another observed benefit, with students reporting improved communication and knowledge exchange during game development activities. This study offers valuable insights for educators and educational institutions, recommending the integration of game development into the ADS curriculum to provide a solid foundation for continuous learning. Future research is suggested to explore the long-term impacts and the effectiveness of different types of games in varied educational contexts.
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