Irritation, criticism and harshness in online interactions: a study on the sociointeractional functioning of impoliteness in multiplayer electronic games
DOI:
https://doi.org/10.51359/2175-294x.2023.260386Keywords:
(im)politeness, online interactions, multiplayer electronic gamesAbstract
Based on the recurring belief that "aggressive discourse" is a fundamental part of interaction in online video games, this study investigated how interaction amongst multiple players on the same team functions. The aim was to analyze how interactants develop collective strategies through mechanisms of (im)politeness. A qualitative-interpretative methodology was employed, and the choice of the game League of Legends was made due to its widespread recognition as the most representative in the realm of competitive gaming. The results indicated that, when negotiating roles/functions in conflict situations, interactants were compelled to develop strategies for maintaining harmony in the interaction.
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